https://help.tribalwars.net/api.php?action=feedcontributions&user=Bobertini&feedformat=atomTribalwars Wiki EN - User contributions [en]2024-03-28T10:18:12ZUser contributionsMediaWiki 1.39.6https://help.tribalwars.net/index.php?title=Village_HQ&diff=1722Village HQ2019-12-15T22:06:53Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<br />
The first church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<br />
<li> A first church is only available on worlds that have religion enabled in their settings.</li><br />
<br />
<li> The first church can only be constructed once.</li><br />
<br />
<li>If a first church village is conquered, all the villages inside the conquered first church radius will fight at 50% strength, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>The first church cannot be targeted by catapults in a battle. The only way to remove a first church is to noble the village it belongs in.</li><br />
<br />
<li>The first church influence area only affects your own villages, not allies or other players villages.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th><br />
<th width="200"><b>Influence area</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1703Village HQ2019-09-26T19:55:16Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<br />
<li> A church is only available on worlds that have religion enabled in their settings.</li><br />
<br />
<li> A church can be upgraded up to level 3. The higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.<br />
</li><br />
<br />
<li>The Church influence area only affects your own villages, not allies or other players villages.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th><br />
<th width="200"><b>Influence area</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1702Village HQ2019-09-26T19:53:03Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<br />
<li> A church is only available on worlds that have religion enabled in their settings.</li><br />
<br />
<li> A church can be upgraded up to level 3. The higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th><br />
<th width="200"><b>Influence area</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1701Village HQ2019-09-26T19:52:45Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<br />
<li> A church is only available on worlds that have religion enabled in their settings.</li><br />
<br />
<li> A church can be upgraded up to level 3; the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th><br />
<th width="200"><b>Influence area</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1700Village HQ2019-09-26T19:52:09Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<br />
<li> A church is only available on worlds that have religion enabled in their settings.</li><br />
<br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th><br />
<th width="200"><b>Influence area</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1699Village HQ2019-09-26T19:50:39Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<br />
<li> A church is only available on worlds that have religion enabled in their settings.</li><br />
<br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th><br />
<th width="200"><b>Influence area</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1698Village HQ2019-09-26T19:50:12Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<br />
<li> A church is only available on worlds that have religion enabled in their settings.</li><br />
<br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th><br />
<th width="200"><b>Influence area (radius coverage)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1697Village HQ2019-09-26T19:49:42Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<br />
<li> A church is only available on worlds that have religion enabled in their settings.</li><br />
<br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="350"><b>Pop needed / Pop total</b></th><br />
<th width="200"><b>Influence area (radius coverage)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1696Village HQ2019-09-26T19:47:55Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<br />
<li> A church is only available on worlds that have religion enabled in their settings.</li><br />
<br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="350"><b>Workers needed for upgrade level/total of workers</b></th><br />
<th width="200"><b>Influence area (radius coverage)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1695Village HQ2019-09-26T19:46:56Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="350"><b>Workers needed for upgrade level/total of workers</b></th><br />
<th width="200"><b>Influence area (radius coverage)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1694Village HQ2019-09-26T19:45:59Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church dissapears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="350"><b>Workers needed for upgrade level/total of workers</b></th><br />
<th width="200"><b>Influence area (radius coverage)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|16000|20000|5000}}</th><br />
<th>{{Workers|5000|5000}}</th><br />
<br />
<th>4</th> </tr><br />
<br />
<tr><br />
<th>2</th><br />
<th>{{Res|20160|25600|6300}}</th><br />
<th>{{Workers|2750|7750}}</th><br />
<br />
<th>6</th> </tr><br />
<tr><br />
<th>3</th><br />
<br />
<th>{{Res|25402|32768|7938}}</th><br />
<th>{{Workers|4263|12013}}</th><br />
<br />
<th>8</th> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1693Village HQ2019-09-26T19:39:27Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church dissapears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="350">Requirements</th><th width="250">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1692Village HQ2019-09-26T08:05:26Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church.</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church dissapears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1691Village HQ2019-09-25T21:29:22Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church dissapears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours.</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1689Village HQ2019-09-23T22:06:52Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church dissapears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours</li><br />
<br />
<li>Fact</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1688Village HQ2019-09-23T22:06:31Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church dissapears.<br />
</li><br />
<br />
<li>Church influence only effect your own villages, not allies, not others. Only yours</li><br />
<br />
<li>Fact</li><br />
<br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or a scout village.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1687Village HQ2019-09-23T22:02:24Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious</li><br />
<br />
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church dissapears.<br />
</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1686Village HQ2019-09-23T21:24:50Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1685Village HQ2019-09-23T21:23:56Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church</li><br />
<br />
<li>Supporting troops sent from a village outside a church radius will still fight at 50% so long as the village they're stationed in is religious</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1684Village HQ2019-09-23T21:14:02Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church [[First_church|click here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Can I upgrade the first church?''' - You cannot upgrade the first church.<br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1683Village HQ2019-09-23T21:13:20Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.<br />
<br />
For information about the First Church click [[First_church|here]].</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Can I upgrade the first church?''' - You cannot upgrade the first church.<br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1682Village HQ2019-09-23T21:09:18Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Can I upgrade the first church?''' - You cannot upgrade the first church.<br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive.<br />
<br />
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1681Village HQ2019-09-23T12:16:39Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Can I upgrade the first church?''' - You cannot upgrade the first church.<br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive.<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1680Village HQ2019-09-23T12:12:43Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Can I upgrade the first church?''' - You cannot upgrade the first church.<br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive.<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1679Village HQ2019-09-23T12:12:02Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Can I update the first church?''' - You cannot upgrade the first church.<br />
<br />
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive.<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1678Village HQ2019-09-23T12:10:33Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Can I update the first church?''' - You cannot upgrade the first church.<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1677Village HQ2019-09-23T12:07:44Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Can I update the first church?''' - You cannot upgrade the first church.<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1676Village HQ2019-09-23T12:03:42Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1675Village HQ2019-09-23T12:03:09Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1674Village HQ2019-09-23T12:02:02Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius coverage)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1673Village HQ2019-09-23T12:01:39Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area (radius)</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1672Village HQ2019-09-23T11:54:38Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
<br />
<li>Fact</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1671Village HQ2019-09-22T12:53:44Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1670Village HQ2019-09-22T12:53:27Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
<br />
'''Question''' - Answer<br />
</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1669Village HQ2019-09-22T12:42:19Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<br><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1668Village HQ2019-09-22T12:41:57Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1667Village HQ2019-09-22T12:40:14Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
<br />
<table class="building_levels"><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1666Village HQ2019-09-22T12:39:26Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
Requirements: [[Village Headquarters]] (Level 5), [[Farm]] (Level 5)<br />
<br />
<table class="building_levels"><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1665Village HQ2019-09-22T12:38:27Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
Requirements: [[Village Headquarters]] (Level 5), [[Farm]] (Level 5)<br />
<br />
<table class="building_levels"><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1664Village HQ2019-09-22T12:38:02Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br><br />
Requirements: [[Village Headquarters]] (Level 5), [[Farm]] (Level 5)<br />
<br />
<table class="building_levels"><br />
<tr><br />
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th><br />
<br />
<th>Influence area</th></tr><br />
<br />
<tr><br />
<td>1</td><br />
<td>{{Res|16000|20000|5000}}</td><br />
<td>{{Workers|5000|5000}}</td><br />
<br />
<td>4</td> </tr><br />
<br />
<tr><br />
<td>2</td><br />
<td>{{Res|20160|25600|6300}}</td><br />
<td>{{Workers|2750|7750}}</td><br />
<br />
<td>6</td> </tr><br />
<tr><br />
<td>3</td><br />
<br />
<td>{{Res|25402|32768|7938}}</td><br />
<td>{{Workers|4263|12013}}</td><br />
<br />
<td>8</td> </tr><br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1663Village HQ2019-09-22T12:36:14Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br><br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
</font><br />
<br><br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="250"><b>Pop needed / Pop total</b></th><br />
<th width="160"><b>Range (Fields)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|12,000|14,000|10000}}</th><br />
<th>{{Workers|500|500}}</th><br />
<br />
<th>1.1</th> </tr><br />
<tr><br />
<th>2</th><br />
<th>{{Res|14,040|16,380|11,800}}</th><br />
<th>{{Workers|90|590}}</th><br />
<br />
<th>1.3</th> </tr><br />
<tr><br />
<th>3</th><br />
<th>{{Res|16,427|19,165|13,924}}</th><br />
<th>{{Workers|106|696}}</th><br />
<br />
<th>1.5</th> </tr><br />
<tr><br />
<th>4</th><br />
<th>{{Res|19,219|22,423|16,430}}</th><br />
<th>{{Workers|126|822}}</th><br />
<br />
<th>1.7</th> </tr><br />
<tr><br />
<th>5</th><br />
<th>{{Res|22,487|26,234|19,388}}</th><br />
<th>{{Workers|147|969}}</th><br />
<br />
<th>2.0</th> </tr><br />
<br />
<tr><br />
<th>6</th><br />
<th>{{Res|26,309|30,694|22,878}}</th><br />
<th>{{Workers|175|1144}}</th><br />
<br />
<th>2.3</th> </tr><br />
<tr><br />
<th>7</th><br />
<th>{{Res|30,782|35,912|26,996}}</th><br />
<th>{{Workers|206|1350}}</th><br />
<br />
<th>2.6</th> </tr><br />
<tr><br />
<th>8</th><br />
<th>{{Res|36,015|42,017|31,855}}</th><br />
<th>{{Workers|243|1593}}</th><br />
<br />
<th>3.0</th> </tr><br />
<tr><br />
<th>9</th><br />
<th>{{Res|42,137|49,160|37,589}}</th><br />
<th>{{Workers|286|1879}}</th><br />
<br />
<th>3.4</th> </tr><br />
<tr><br />
<th>10</th><br />
<th>{{Res|49,301|57,518|44,355}}</th><br />
<th>{{Workers|339|2218}}</th><br />
<br />
<th>3.9</th> </tr><br />
<tr><br />
<th>11</th><br />
<th>{{Res|57,682|67,296|52,338}}</th><br />
<th>{{Workers|399|2617}}</th><br />
<br />
<th>4.4</th> </tr><br />
<tr><br />
<th>12</th><br />
<th>{{Res|67,488|78,736|61,759}}</th><br />
<th>{{Workers|471|3088}}</th><br />
<br />
<th>5.1</th> </tr><br />
<tr><br />
<th>13</th><br />
<th>{{Res|78,961|92,121|72,876}}</th><br />
<th>{{Workers|556|3644}}</th><br />
<br />
<th>5.8</th> </tr><br />
<tr><br />
<th>14</th><br />
<th>{{Res|92,384|107,782|85,994}}</th><br />
<th>{{Workers|656|4300}}</th><br />
<br />
<th>6.7</th> </tr><br />
<tr><br />
<th>15</th><br />
<th>{{Res|108,089|126,104|101,472}}</th><br />
<th>{{Workers|774|5074}}</th><br />
<br />
<th>7.6</th> </tr><br />
<br />
<tr><br />
<th>16</th><br />
<th>{{Res|126,465|147,542|119,737}}</th><br />
<th>{{Workers|913|5987}}</th><br />
<br />
<th>8.7</th> </tr><br />
<tr><br />
<th>17</th><br />
<th>{{Res|147,964|172,624|141,290}}</th><br />
<th>{{Workers|1078|7065}}</th><br />
<br />
<th>10.0</th> </tr><br />
<tr><br />
<th>18</th><br />
<th>{{Res|173,117|201,970|166,722}}</th><br />
<th>{{Workers|1271|8336}}</th><br />
<br />
<th>11.5</th> </tr><br />
<tr><br />
<th>19</th><br />
<th>{{Res|202,547|236,000|196,733}}</th><br />
<th>{{Workers|1501|9837}}</th><br />
<br />
<th>13.1</th> </tr><br />
<tr><br />
<th>20</th><br />
<th>{{Res|236,981|276,477|232,144}}</th><br />
<th>{{Workers|1770|11607}}</th><br />
<br />
<th>15.0</th> </tr><br />
<br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I remove the first church?''' - In order to remove the first church the easiest way to do so is to self noble the village it exists in. This will then enable you to build the first church in another village. Please note that you will be unable to build a normal church until the first church is built somewhere. <br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1662Village HQ2019-09-22T12:34:08Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li> A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.</li><br />
<br />
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br><br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
</font><br />
<br><br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="250"><b>Pop needed / Pop total</b></th><br />
<th width="160"><b>Range (Fields)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|12,000|14,000|10000}}</th><br />
<th>{{Workers|500|500}}</th><br />
<br />
<th>1.1</th> </tr><br />
<tr><br />
<th>2</th><br />
<th>{{Res|14,040|16,380|11,800}}</th><br />
<th>{{Workers|90|590}}</th><br />
<br />
<th>1.3</th> </tr><br />
<tr><br />
<th>3</th><br />
<th>{{Res|16,427|19,165|13,924}}</th><br />
<th>{{Workers|106|696}}</th><br />
<br />
<th>1.5</th> </tr><br />
<tr><br />
<th>4</th><br />
<th>{{Res|19,219|22,423|16,430}}</th><br />
<th>{{Workers|126|822}}</th><br />
<br />
<th>1.7</th> </tr><br />
<tr><br />
<th>5</th><br />
<th>{{Res|22,487|26,234|19,388}}</th><br />
<th>{{Workers|147|969}}</th><br />
<br />
<th>2.0</th> </tr><br />
<br />
<tr><br />
<th>6</th><br />
<th>{{Res|26,309|30,694|22,878}}</th><br />
<th>{{Workers|175|1144}}</th><br />
<br />
<th>2.3</th> </tr><br />
<tr><br />
<th>7</th><br />
<th>{{Res|30,782|35,912|26,996}}</th><br />
<th>{{Workers|206|1350}}</th><br />
<br />
<th>2.6</th> </tr><br />
<tr><br />
<th>8</th><br />
<th>{{Res|36,015|42,017|31,855}}</th><br />
<th>{{Workers|243|1593}}</th><br />
<br />
<th>3.0</th> </tr><br />
<tr><br />
<th>9</th><br />
<th>{{Res|42,137|49,160|37,589}}</th><br />
<th>{{Workers|286|1879}}</th><br />
<br />
<th>3.4</th> </tr><br />
<tr><br />
<th>10</th><br />
<th>{{Res|49,301|57,518|44,355}}</th><br />
<th>{{Workers|339|2218}}</th><br />
<br />
<th>3.9</th> </tr><br />
<tr><br />
<th>11</th><br />
<th>{{Res|57,682|67,296|52,338}}</th><br />
<th>{{Workers|399|2617}}</th><br />
<br />
<th>4.4</th> </tr><br />
<tr><br />
<th>12</th><br />
<th>{{Res|67,488|78,736|61,759}}</th><br />
<th>{{Workers|471|3088}}</th><br />
<br />
<th>5.1</th> </tr><br />
<tr><br />
<th>13</th><br />
<th>{{Res|78,961|92,121|72,876}}</th><br />
<th>{{Workers|556|3644}}</th><br />
<br />
<th>5.8</th> </tr><br />
<tr><br />
<th>14</th><br />
<th>{{Res|92,384|107,782|85,994}}</th><br />
<th>{{Workers|656|4300}}</th><br />
<br />
<th>6.7</th> </tr><br />
<tr><br />
<th>15</th><br />
<th>{{Res|108,089|126,104|101,472}}</th><br />
<th>{{Workers|774|5074}}</th><br />
<br />
<th>7.6</th> </tr><br />
<br />
<tr><br />
<th>16</th><br />
<th>{{Res|126,465|147,542|119,737}}</th><br />
<th>{{Workers|913|5987}}</th><br />
<br />
<th>8.7</th> </tr><br />
<tr><br />
<th>17</th><br />
<th>{{Res|147,964|172,624|141,290}}</th><br />
<th>{{Workers|1078|7065}}</th><br />
<br />
<th>10.0</th> </tr><br />
<tr><br />
<th>18</th><br />
<th>{{Res|173,117|201,970|166,722}}</th><br />
<th>{{Workers|1271|8336}}</th><br />
<br />
<th>11.5</th> </tr><br />
<tr><br />
<th>19</th><br />
<th>{{Res|202,547|236,000|196,733}}</th><br />
<th>{{Workers|1501|9837}}</th><br />
<br />
<th>13.1</th> </tr><br />
<tr><br />
<th>20</th><br />
<th>{{Res|236,981|276,477|232,144}}</th><br />
<th>{{Workers|1770|11607}}</th><br />
<br />
<th>15.0</th> </tr><br />
<br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I know if an attack will pass through my watchtower radius!''' - Attacks that will be tagged by your watchtowers will have an "eye" icon next to the command. The attack will be tagged once it passes into your watchtower range.<br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1661Village HQ2019-09-22T12:33:27Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency both in defense and offense</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li>Every attack that comes into range is tagged with the army size and if it is led by a nobleman.</li><br />
<br />
<li>This does not only affect attacks on villages within the range but also attacks travelling ''through'' the range.</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br><br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
</font><br />
<br><br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="250"><b>Pop needed / Pop total</b></th><br />
<th width="160"><b>Range (Fields)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|12,000|14,000|10000}}</th><br />
<th>{{Workers|500|500}}</th><br />
<br />
<th>1.1</th> </tr><br />
<tr><br />
<th>2</th><br />
<th>{{Res|14,040|16,380|11,800}}</th><br />
<th>{{Workers|90|590}}</th><br />
<br />
<th>1.3</th> </tr><br />
<tr><br />
<th>3</th><br />
<th>{{Res|16,427|19,165|13,924}}</th><br />
<th>{{Workers|106|696}}</th><br />
<br />
<th>1.5</th> </tr><br />
<tr><br />
<th>4</th><br />
<th>{{Res|19,219|22,423|16,430}}</th><br />
<th>{{Workers|126|822}}</th><br />
<br />
<th>1.7</th> </tr><br />
<tr><br />
<th>5</th><br />
<th>{{Res|22,487|26,234|19,388}}</th><br />
<th>{{Workers|147|969}}</th><br />
<br />
<th>2.0</th> </tr><br />
<br />
<tr><br />
<th>6</th><br />
<th>{{Res|26,309|30,694|22,878}}</th><br />
<th>{{Workers|175|1144}}</th><br />
<br />
<th>2.3</th> </tr><br />
<tr><br />
<th>7</th><br />
<th>{{Res|30,782|35,912|26,996}}</th><br />
<th>{{Workers|206|1350}}</th><br />
<br />
<th>2.6</th> </tr><br />
<tr><br />
<th>8</th><br />
<th>{{Res|36,015|42,017|31,855}}</th><br />
<th>{{Workers|243|1593}}</th><br />
<br />
<th>3.0</th> </tr><br />
<tr><br />
<th>9</th><br />
<th>{{Res|42,137|49,160|37,589}}</th><br />
<th>{{Workers|286|1879}}</th><br />
<br />
<th>3.4</th> </tr><br />
<tr><br />
<th>10</th><br />
<th>{{Res|49,301|57,518|44,355}}</th><br />
<th>{{Workers|339|2218}}</th><br />
<br />
<th>3.9</th> </tr><br />
<tr><br />
<th>11</th><br />
<th>{{Res|57,682|67,296|52,338}}</th><br />
<th>{{Workers|399|2617}}</th><br />
<br />
<th>4.4</th> </tr><br />
<tr><br />
<th>12</th><br />
<th>{{Res|67,488|78,736|61,759}}</th><br />
<th>{{Workers|471|3088}}</th><br />
<br />
<th>5.1</th> </tr><br />
<tr><br />
<th>13</th><br />
<th>{{Res|78,961|92,121|72,876}}</th><br />
<th>{{Workers|556|3644}}</th><br />
<br />
<th>5.8</th> </tr><br />
<tr><br />
<th>14</th><br />
<th>{{Res|92,384|107,782|85,994}}</th><br />
<th>{{Workers|656|4300}}</th><br />
<br />
<th>6.7</th> </tr><br />
<tr><br />
<th>15</th><br />
<th>{{Res|108,089|126,104|101,472}}</th><br />
<th>{{Workers|774|5074}}</th><br />
<br />
<th>7.6</th> </tr><br />
<br />
<tr><br />
<th>16</th><br />
<th>{{Res|126,465|147,542|119,737}}</th><br />
<th>{{Workers|913|5987}}</th><br />
<br />
<th>8.7</th> </tr><br />
<tr><br />
<th>17</th><br />
<th>{{Res|147,964|172,624|141,290}}</th><br />
<th>{{Workers|1078|7065}}</th><br />
<br />
<th>10.0</th> </tr><br />
<tr><br />
<th>18</th><br />
<th>{{Res|173,117|201,970|166,722}}</th><br />
<th>{{Workers|1271|8336}}</th><br />
<br />
<th>11.5</th> </tr><br />
<tr><br />
<th>19</th><br />
<th>{{Res|202,547|236,000|196,733}}</th><br />
<th>{{Workers|1501|9837}}</th><br />
<br />
<th>13.1</th> </tr><br />
<tr><br />
<th>20</th><br />
<th>{{Res|236,981|276,477|232,144}}</th><br />
<th>{{Workers|1770|11607}}</th><br />
<br />
<th>15.0</th> </tr><br />
<br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I know if an attack will pass through my watchtower radius!''' - Attacks that will be tagged by your watchtowers will have an "eye" icon next to the command. The attack will be tagged once it passes into your watchtower range.<br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1660Village HQ2019-09-22T12:32:46Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with a 50% reduced efficiency</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li>Every attack that comes into range is tagged with the army size and if it is led by a nobleman.</li><br />
<br />
<li>This does not only affect attacks on villages within the range but also attacks travelling ''through'' the range.</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br><br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
</font><br />
<br><br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="250"><b>Pop needed / Pop total</b></th><br />
<th width="160"><b>Range (Fields)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|12,000|14,000|10000}}</th><br />
<th>{{Workers|500|500}}</th><br />
<br />
<th>1.1</th> </tr><br />
<tr><br />
<th>2</th><br />
<th>{{Res|14,040|16,380|11,800}}</th><br />
<th>{{Workers|90|590}}</th><br />
<br />
<th>1.3</th> </tr><br />
<tr><br />
<th>3</th><br />
<th>{{Res|16,427|19,165|13,924}}</th><br />
<th>{{Workers|106|696}}</th><br />
<br />
<th>1.5</th> </tr><br />
<tr><br />
<th>4</th><br />
<th>{{Res|19,219|22,423|16,430}}</th><br />
<th>{{Workers|126|822}}</th><br />
<br />
<th>1.7</th> </tr><br />
<tr><br />
<th>5</th><br />
<th>{{Res|22,487|26,234|19,388}}</th><br />
<th>{{Workers|147|969}}</th><br />
<br />
<th>2.0</th> </tr><br />
<br />
<tr><br />
<th>6</th><br />
<th>{{Res|26,309|30,694|22,878}}</th><br />
<th>{{Workers|175|1144}}</th><br />
<br />
<th>2.3</th> </tr><br />
<tr><br />
<th>7</th><br />
<th>{{Res|30,782|35,912|26,996}}</th><br />
<th>{{Workers|206|1350}}</th><br />
<br />
<th>2.6</th> </tr><br />
<tr><br />
<th>8</th><br />
<th>{{Res|36,015|42,017|31,855}}</th><br />
<th>{{Workers|243|1593}}</th><br />
<br />
<th>3.0</th> </tr><br />
<tr><br />
<th>9</th><br />
<th>{{Res|42,137|49,160|37,589}}</th><br />
<th>{{Workers|286|1879}}</th><br />
<br />
<th>3.4</th> </tr><br />
<tr><br />
<th>10</th><br />
<th>{{Res|49,301|57,518|44,355}}</th><br />
<th>{{Workers|339|2218}}</th><br />
<br />
<th>3.9</th> </tr><br />
<tr><br />
<th>11</th><br />
<th>{{Res|57,682|67,296|52,338}}</th><br />
<th>{{Workers|399|2617}}</th><br />
<br />
<th>4.4</th> </tr><br />
<tr><br />
<th>12</th><br />
<th>{{Res|67,488|78,736|61,759}}</th><br />
<th>{{Workers|471|3088}}</th><br />
<br />
<th>5.1</th> </tr><br />
<tr><br />
<th>13</th><br />
<th>{{Res|78,961|92,121|72,876}}</th><br />
<th>{{Workers|556|3644}}</th><br />
<br />
<th>5.8</th> </tr><br />
<tr><br />
<th>14</th><br />
<th>{{Res|92,384|107,782|85,994}}</th><br />
<th>{{Workers|656|4300}}</th><br />
<br />
<th>6.7</th> </tr><br />
<tr><br />
<th>15</th><br />
<th>{{Res|108,089|126,104|101,472}}</th><br />
<th>{{Workers|774|5074}}</th><br />
<br />
<th>7.6</th> </tr><br />
<br />
<tr><br />
<th>16</th><br />
<th>{{Res|126,465|147,542|119,737}}</th><br />
<th>{{Workers|913|5987}}</th><br />
<br />
<th>8.7</th> </tr><br />
<tr><br />
<th>17</th><br />
<th>{{Res|147,964|172,624|141,290}}</th><br />
<th>{{Workers|1078|7065}}</th><br />
<br />
<th>10.0</th> </tr><br />
<tr><br />
<th>18</th><br />
<th>{{Res|173,117|201,970|166,722}}</th><br />
<th>{{Workers|1271|8336}}</th><br />
<br />
<th>11.5</th> </tr><br />
<tr><br />
<th>19</th><br />
<th>{{Res|202,547|236,000|196,733}}</th><br />
<th>{{Workers|1501|9837}}</th><br />
<br />
<th>13.1</th> </tr><br />
<tr><br />
<th>20</th><br />
<th>{{Res|236,981|276,477|232,144}}</th><br />
<th>{{Workers|1770|11607}}</th><br />
<br />
<th>15.0</th> </tr><br />
<br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I know if an attack will pass through my watchtower radius!''' - Attacks that will be tagged by your watchtowers will have an "eye" icon next to the command. The attack will be tagged once it passes into your watchtower range.<br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1659Village HQ2019-09-22T12:31:51Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
The church helps the religious villagers in the surrounding villages. Without a church the troops of the villages in its area of influence will fight with reduced efficiency</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li>Every attack that comes into range is tagged with the army size and if it is led by a nobleman.</li><br />
<br />
<li>This does not only affect attacks on villages within the range but also attacks travelling ''through'' the range.</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br><br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
</font><br />
<br><br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="250"><b>Pop needed / Pop total</b></th><br />
<th width="160"><b>Range (Fields)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|12,000|14,000|10000}}</th><br />
<th>{{Workers|500|500}}</th><br />
<br />
<th>1.1</th> </tr><br />
<tr><br />
<th>2</th><br />
<th>{{Res|14,040|16,380|11,800}}</th><br />
<th>{{Workers|90|590}}</th><br />
<br />
<th>1.3</th> </tr><br />
<tr><br />
<th>3</th><br />
<th>{{Res|16,427|19,165|13,924}}</th><br />
<th>{{Workers|106|696}}</th><br />
<br />
<th>1.5</th> </tr><br />
<tr><br />
<th>4</th><br />
<th>{{Res|19,219|22,423|16,430}}</th><br />
<th>{{Workers|126|822}}</th><br />
<br />
<th>1.7</th> </tr><br />
<tr><br />
<th>5</th><br />
<th>{{Res|22,487|26,234|19,388}}</th><br />
<th>{{Workers|147|969}}</th><br />
<br />
<th>2.0</th> </tr><br />
<br />
<tr><br />
<th>6</th><br />
<th>{{Res|26,309|30,694|22,878}}</th><br />
<th>{{Workers|175|1144}}</th><br />
<br />
<th>2.3</th> </tr><br />
<tr><br />
<th>7</th><br />
<th>{{Res|30,782|35,912|26,996}}</th><br />
<th>{{Workers|206|1350}}</th><br />
<br />
<th>2.6</th> </tr><br />
<tr><br />
<th>8</th><br />
<th>{{Res|36,015|42,017|31,855}}</th><br />
<th>{{Workers|243|1593}}</th><br />
<br />
<th>3.0</th> </tr><br />
<tr><br />
<th>9</th><br />
<th>{{Res|42,137|49,160|37,589}}</th><br />
<th>{{Workers|286|1879}}</th><br />
<br />
<th>3.4</th> </tr><br />
<tr><br />
<th>10</th><br />
<th>{{Res|49,301|57,518|44,355}}</th><br />
<th>{{Workers|339|2218}}</th><br />
<br />
<th>3.9</th> </tr><br />
<tr><br />
<th>11</th><br />
<th>{{Res|57,682|67,296|52,338}}</th><br />
<th>{{Workers|399|2617}}</th><br />
<br />
<th>4.4</th> </tr><br />
<tr><br />
<th>12</th><br />
<th>{{Res|67,488|78,736|61,759}}</th><br />
<th>{{Workers|471|3088}}</th><br />
<br />
<th>5.1</th> </tr><br />
<tr><br />
<th>13</th><br />
<th>{{Res|78,961|92,121|72,876}}</th><br />
<th>{{Workers|556|3644}}</th><br />
<br />
<th>5.8</th> </tr><br />
<tr><br />
<th>14</th><br />
<th>{{Res|92,384|107,782|85,994}}</th><br />
<th>{{Workers|656|4300}}</th><br />
<br />
<th>6.7</th> </tr><br />
<tr><br />
<th>15</th><br />
<th>{{Res|108,089|126,104|101,472}}</th><br />
<th>{{Workers|774|5074}}</th><br />
<br />
<th>7.6</th> </tr><br />
<br />
<tr><br />
<th>16</th><br />
<th>{{Res|126,465|147,542|119,737}}</th><br />
<th>{{Workers|913|5987}}</th><br />
<br />
<th>8.7</th> </tr><br />
<tr><br />
<th>17</th><br />
<th>{{Res|147,964|172,624|141,290}}</th><br />
<th>{{Workers|1078|7065}}</th><br />
<br />
<th>10.0</th> </tr><br />
<tr><br />
<th>18</th><br />
<th>{{Res|173,117|201,970|166,722}}</th><br />
<th>{{Workers|1271|8336}}</th><br />
<br />
<th>11.5</th> </tr><br />
<tr><br />
<th>19</th><br />
<th>{{Res|202,547|236,000|196,733}}</th><br />
<th>{{Workers|1501|9837}}</th><br />
<br />
<th>13.1</th> </tr><br />
<tr><br />
<th>20</th><br />
<th>{{Res|236,981|276,477|232,144}}</th><br />
<th>{{Workers|1770|11607}}</th><br />
<br />
<th>15.0</th> </tr><br />
<br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I know if an attack will pass through my watchtower radius!''' - Attacks that will be tagged by your watchtowers will have an "eye" icon next to the command. The attack will be tagged once it passes into your watchtower range.<br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertinihttps://help.tribalwars.net/index.php?title=File:ChurchMenu.png&diff=1658File:ChurchMenu.png2019-09-21T23:00:29Z<p>Bobertini: </p>
<hr />
<div></div>Bobertinihttps://help.tribalwars.net/index.php?title=Village_HQ&diff=1655Village HQ2019-09-21T22:51:31Z<p>Bobertini: </p>
<hr />
<div><br><br />
[[File:ChurchMenu.png|center|link=]]<br />
<br><br />
<font size="+0.5">The watchtower is a tool to help new and experienced players to filter information, especially in mid to late game. In short it detects incoming attacks and automatically tags them with the most important information. Experienced players will still be able to gather more information by watching incoming attacks closely. Of course the watchtower also comes with its own costs, which makes strategic placement important and can also be an interesting target for offensive players.</font><br />
<br><br />
<br><br />
[[File:Watchtowerhow.png|center|link=]]<br />
<br><br />
<font size="+0.5"><br />
<ul><br />
<li>Every attack that comes into range is tagged with the army size and if it is led by a nobleman.</li><br />
<br />
<li>This does not only affect attacks on villages within the range but also attacks travelling ''through'' the range.</li><br />
<br />
<li>Tags on the attack are kept, even if the attack moves out of range.</li><br />
<br />
<li>Tags are being displayed on the village incoming overview and for PA players on the incoming screen.</li><br />
<br />
<li>The detection range can be increased by upgrading the tower, as per the below tables</li><br />
<br />
<li>On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.</li><br />
</ul></font><br />
<br><br />
<br><br />
[[File:WatchtowerRequirement.png|center|link=]]<br />
<br><br />
<br />
<font size="+0.5"><br />
'''Village Headquarters :''' Level 5<br />
<br />
'''Farm :''' Level 5<br />
<br><br />
</font><br />
<br><br />
<table class="building_levels" style="width: 700px; margin: 0 auto"><br />
<tr><br />
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="250"><b>Pop needed / Pop total</b></th><br />
<th width="160"><b>Range (Fields)</b></th></tr><br />
<br />
<tr><br />
<th>1</th><br />
<th>{{Res|12,000|14,000|10000}}</th><br />
<th>{{Workers|500|500}}</th><br />
<br />
<th>1.1</th> </tr><br />
<tr><br />
<th>2</th><br />
<th>{{Res|14,040|16,380|11,800}}</th><br />
<th>{{Workers|90|590}}</th><br />
<br />
<th>1.3</th> </tr><br />
<tr><br />
<th>3</th><br />
<th>{{Res|16,427|19,165|13,924}}</th><br />
<th>{{Workers|106|696}}</th><br />
<br />
<th>1.5</th> </tr><br />
<tr><br />
<th>4</th><br />
<th>{{Res|19,219|22,423|16,430}}</th><br />
<th>{{Workers|126|822}}</th><br />
<br />
<th>1.7</th> </tr><br />
<tr><br />
<th>5</th><br />
<th>{{Res|22,487|26,234|19,388}}</th><br />
<th>{{Workers|147|969}}</th><br />
<br />
<th>2.0</th> </tr><br />
<br />
<tr><br />
<th>6</th><br />
<th>{{Res|26,309|30,694|22,878}}</th><br />
<th>{{Workers|175|1144}}</th><br />
<br />
<th>2.3</th> </tr><br />
<tr><br />
<th>7</th><br />
<th>{{Res|30,782|35,912|26,996}}</th><br />
<th>{{Workers|206|1350}}</th><br />
<br />
<th>2.6</th> </tr><br />
<tr><br />
<th>8</th><br />
<th>{{Res|36,015|42,017|31,855}}</th><br />
<th>{{Workers|243|1593}}</th><br />
<br />
<th>3.0</th> </tr><br />
<tr><br />
<th>9</th><br />
<th>{{Res|42,137|49,160|37,589}}</th><br />
<th>{{Workers|286|1879}}</th><br />
<br />
<th>3.4</th> </tr><br />
<tr><br />
<th>10</th><br />
<th>{{Res|49,301|57,518|44,355}}</th><br />
<th>{{Workers|339|2218}}</th><br />
<br />
<th>3.9</th> </tr><br />
<tr><br />
<th>11</th><br />
<th>{{Res|57,682|67,296|52,338}}</th><br />
<th>{{Workers|399|2617}}</th><br />
<br />
<th>4.4</th> </tr><br />
<tr><br />
<th>12</th><br />
<th>{{Res|67,488|78,736|61,759}}</th><br />
<th>{{Workers|471|3088}}</th><br />
<br />
<th>5.1</th> </tr><br />
<tr><br />
<th>13</th><br />
<th>{{Res|78,961|92,121|72,876}}</th><br />
<th>{{Workers|556|3644}}</th><br />
<br />
<th>5.8</th> </tr><br />
<tr><br />
<th>14</th><br />
<th>{{Res|92,384|107,782|85,994}}</th><br />
<th>{{Workers|656|4300}}</th><br />
<br />
<th>6.7</th> </tr><br />
<tr><br />
<th>15</th><br />
<th>{{Res|108,089|126,104|101,472}}</th><br />
<th>{{Workers|774|5074}}</th><br />
<br />
<th>7.6</th> </tr><br />
<br />
<tr><br />
<th>16</th><br />
<th>{{Res|126,465|147,542|119,737}}</th><br />
<th>{{Workers|913|5987}}</th><br />
<br />
<th>8.7</th> </tr><br />
<tr><br />
<th>17</th><br />
<th>{{Res|147,964|172,624|141,290}}</th><br />
<th>{{Workers|1078|7065}}</th><br />
<br />
<th>10.0</th> </tr><br />
<tr><br />
<th>18</th><br />
<th>{{Res|173,117|201,970|166,722}}</th><br />
<th>{{Workers|1271|8336}}</th><br />
<br />
<th>11.5</th> </tr><br />
<tr><br />
<th>19</th><br />
<th>{{Res|202,547|236,000|196,733}}</th><br />
<th>{{Workers|1501|9837}}</th><br />
<br />
<th>13.1</th> </tr><br />
<tr><br />
<th>20</th><br />
<th>{{Res|236,981|276,477|232,144}}</th><br />
<th>{{Workers|1770|11607}}</th><br />
<br />
<th>15.0</th> </tr><br />
<br />
</table><br />
<br><font size="+0.5"><br />
<br><br />
[[File:Faq.png|center|link=]]<br />
<br><br />
<br><br />
'''How do I know if an attack will pass through my watchtower radius!''' - Attacks that will be tagged by your watchtowers will have an "eye" icon next to the command. The attack will be tagged once it passes into your watchtower range.<br />
<br />
'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged. Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.<br />
<br />
'''I just built a new watchtower and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be. As always, you can check by looking for the "eye" icon next to the command!<br />
<br />
'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it. Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!<br />
<br />
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius. If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands! Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font></div>Bobertini