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== Resources ==
== Resources ==


To construct buildings or recruit units you need resources. You receive resources automatically from your resources production (Timber camp, clay pit, iron mine). You also receive those resources when you are not logged into your account.
To construct buildings or recruit units you need resources. You receive resources automatically from your resources production ([[timber camp]], [[clay pit]], [[iron mine]]). You also receive those resources when you are not logged into your account.


The amount of resources that you get depends on the size of your resource buildings. It is important to build up your warehouse to make sure that you don't lose the resources that don't fit. At the top right of your screen you can see how many resources your warehouse can hold, and how many you currently have.
The amount of resources that you get depends on the size of your resource buildings. It is important to build up your [[warehouse]] to make sure that you don't lose the resources that don't fit. At the top right of your screen you can see how many resources your warehouse can hold, and how many you currently have.


PICTURE HERE
PICTURE HERE

Revision as of 01:34, 18 December 2010

Resources

To construct buildings or recruit units you need resources. You receive resources automatically from your resources production (timber camp, clay pit, iron mine). You also receive those resources when you are not logged into your account.

The amount of resources that you get depends on the size of your resource buildings. It is important to build up your warehouse to make sure that you don't lose the resources that don't fit. At the top right of your screen you can see how many resources your warehouse can hold, and how many you currently have.

PICTURE HERE

The number on the right shows how many of each resources can be stored. In this example, a maximum of 115798 wood, 115798 clay and 115798 iron can be stored. The numbers to the left of that show the resource amounts that are stored right now.

First steps

In the beginning you mostly need one thing: Resources. The timber camp cuts wood, the clay pit collects clay and the iron mine produces iron. The more you expand those buildings the more they produce. In the first few days it is recommended to heavily concentrate on resource production.

While you are concentrating on your resource production it is important not to forget to defend those resources. You don't want to lose all those resources that you worked so hard for to a plunderer. One way to protect yourself is to build up your hiding place. The bigger the hiding place, the more resources are safe from attackers. Building up your hiding place is especially important if you have bigger players around you. It is also recommended to build a wall. Every level means that an attacker loses more troops and makes it unprofitable to attack any further.

After you have secured a good base production of resources you can start building troops and trading. In the barracks (Headquarters lvl 3 needed) you can start recruiting spear fighters. Those fighters are not usually good attacking troops but they are very valuable to do early raiding attacks on very small villages and players.

If you prefer to trade, you should build a market. (It needs headquarters lvl 3 and warehouse lvl 2). Then you can see what your neighbors are offering and trade away excess resources. You can also create your own offers.

You should also look around your area to find a good tribe to join. It is always easier to fight and defend in a group. It is also a good way to meet some nice people...

Late start

Should you join a world that has been going on for a while already it is recommended to change your strategy a bit. It is of course still important to get a good basic resource production so that it is possible to build up your village quickly. But you have to quickly start protecting your village. For that it is best to build up your wall and hiding place and also to build a few units. Writing your attacker can often help as well. It is always recommended to use the units you produced to plunder other villages. The plundered resources greatly help your growth.

Now we'll show you the biggest difference to the usual start:

Don't make the mistake to concentrate too much on creating your first nobleman. It might sound logical to try to get a second village as quick as possible but it does not help you if you can't defend your villages. If you only concentrate on the noblemen you are an easy target, and also a well liked target as bigger players would love to have a village that is already on the way to being ready to produce a noblemen itself. By that time that the attacks start coming in, it's usually too late.

The only strategy against this is a defensive strategy. This means creating lots of sword and spear fighters. If you create enough troops you are a very expensive target and they usually try to find an easier target. The morale also helps you if you are attacked by bigger players. A very big player loses up to 70% of his attack strength due to morale.

The security phase costs a lot of time, but it will pay out as well, as you can always use those defensive troops in the late game. Once you have a good defense build up, something like 1200 spears and 1200 swords, you can start thinking about a nobleman.

You will probably be able to tell how valuable that tactic was by looking at your neighbors villages ...


Village overview

The village overview give you a lot of information about your village on one page. You can see the size of your buildings, the current resource production, your troops and troop movements.

You can switch between the classical and the graphical village overview. The classical overview is a big advantage when you are on a slow Internet connection. If you have a premium account you will get a lot of very useful added information like the production in your buildings, the amount of merchants and the time when your warehouse will be full.

Here is also a labelled village overview that shows what the different buildings look like.

PICTURE HERE

Building do change their appearance depending on their size. Here you can see when the building change their picture:

TABLE HERE


Change village name

You can rename your village by going to the headquarters. On the bottom left under the buildings you see your currents village name, which you can edit and save with "change".

PICTURE HERE

Construct buildings

If you want to construct a building, you have to click on the village headquarters and then click on "expand to level X". You need the specified amount of wood, clay and iron. The exact amount depends on the kind of building and its level. The bigger you want to construct the building, the more resources are needed for the next level.

Additionally some buildings need other buildings at specific levels as requirement. As example, you can only build a market after you have constructed a warehouse up to a certain level. In the headquarters you see those requirements as well as the costs. You find more about that in the Building overview.

Recruit units

You can recruit your first units in the barracks. To construct barracks you need to upgrade your headquarters to level 3. First you will only be able to build spear fighters; for other units you need e.g. a smithy and new buildings (such as the stables and workshop). In the Unit overview you can find a short description about the requirements for a certain unit and what its properties are..

PICTURES HERE