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The church helps the religious villagers in the surrounding villages. Without a church the fighters of the villages in its area of influence will fight with no [[belief]], meaning their strength is reduced.
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<br>
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[[File:ChurchMenu.png|center|link=]]
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<br>
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<font size="+0.5">
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The church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.
  
Maximum Level: '''3'''
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For information about the First Church [[First_church|click here]].</font>
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<br>
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<br>
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[[File:Watchtowerhow.png|center|link=]]
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<br>
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<font size="+0.5">
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<ul>
  
Requirements: [[Village Headquarters]] (Level 5), [[Farm]] (Level 5)
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<li> A church is only available on worlds that have religion enabled in their settings.</li>
  
<table class="building_levels">
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<li> A church can be upgraded up to level 3. The higher the level, the larger the radius of influence.</li>
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<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li>
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<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li>
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<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li>
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<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.
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</li>
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<li>The Church influence area only affects your own villages, not allies or other players villages.</li>
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</ul></font>
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<br>
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[[File:menudetails.png|center|link=]]
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<br>
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<font size="+0.5">
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'''Village Headquarters :''' Level 5
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'''Farm :''' Level 5
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<br>
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<table class="building_levels" style="width: 700px; margin: 0 auto">
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<br>
 
<tr>
 
<tr>
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th>
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<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th>
 
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<th width="200"><b>Influence area</b></th></tr>
<th>Influence area</th></tr>
 
  
 
<tr>
 
<tr>
<td>1</td>
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<th>1</th>
<td>{{Res|16000|20000|5000}}</td>
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<th>{{Res|16000|20000|5000}}</th>
<td>{{Workers|5000|5000}}</td>
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<th>{{Workers|5000|5000}}</th>
  
<td>4</td> </tr>
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<th>4</th> </tr>
  
 
<tr>
 
<tr>
<td>2</td>
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<th>2</th>
<td>{{Res|20160|25600|6300}}</td>
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<th>{{Res|20160|25600|6300}}</th>
<td>{{Workers|2750|7750}}</td>
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<th>{{Workers|2750|7750}}</th>
  
<td>6</td> </tr>
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<th>6</th> </tr>
 
<tr>
 
<tr>
<td>3</td>
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<th>3</th>
  
<td>{{Res|25402|32768|7938}}</td>
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<th>{{Res|25402|32768|7938}}</th>
<td>{{Workers|4263|12013}}</td>
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<th>{{Workers|4263|12013}}</th>
  
<td>8</td> </tr>
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<th>8</th> </tr>
 
</table>
 
</table>
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<br><font size="+0.5">
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<br>
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[[File:Faq.png|center|link=]]
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<br>
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'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.
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'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.
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</font>

Latest revision as of 20:07, 26 September 2019


ChurchMenu.png


The church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.

For information about the First Church click here.

Watchtowerhow.png


  • A church is only available on worlds that have religion enabled in their settings.
  • A church can be upgraded up to level 3. The higher the level, the larger the radius of influence.
  • Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.
  • If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.
  • Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.
  • Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.
  • The Church influence area only affects your own villages, not allies or other players villages.


Menudetails.png


Village Headquarters : Level 5

Farm : Level 5


LevelRequirementsPop needed / Pop total Influence area
1 Wood: 16000 Clay: 20000 Iron: 5000 5000 / 5000 4
2 Wood: 20160 Clay: 25600 Iron: 6300 2750 / 7750 6
3 Wood: 25402 Clay: 32768 Iron: 7938 4263 / 12013 8



Faq.png


Should I make a church village defensive or offensive? - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.

What is the difference between a Church and First Church? - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.