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(Created page with "The church helps the religious villagers in the surrounding villages. Without church the fighters of the villages in the area influenced by the church fight worse. Maximum Level...")
 
 
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The church helps the religious villagers in the surrounding villages. Without church the fighters of the villages in the area influenced by the church fight worse.
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[[File:ChurchMenu.png|center|link=]]
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The church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.
  
Maximum Level: '''3'''
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For information about the First Church [[First_church|click here]].</font>
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[[File:Watchtowerhow.png|center|link=]]
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<ul>
  
Requirements: [[Village Headquarters]] (Level 5), [[Farm]] (Level 5)
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<li> A church is only available on worlds that have religion enabled in their settings.</li>
  
<table class="vis">
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<li> A church can be upgraded up to level 3. The higher the level, the larger the radius of influence.</li>
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<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li>
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<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li>
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<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li>
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<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.
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</li>
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<li>The Church influence area only affects your own villages, not allies or other players villages.</li>
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</ul></font>
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[[File:menudetails.png|center|link=]]
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'''Village Headquarters :''' Level 5
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'''Farm :''' Level 5
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<table class="building_levels" style="width: 700px; margin: 0 auto">
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<br>
 
<tr>
 
<tr>
<th>Level</th><th width="220">Requirements</th><th width="110">Workers needed for upgrade level/total of workers</th>
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<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th>
 
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<th width="200"><b>Influence area</b></th></tr>
<th>Influence area</th></tr>
 
  
 
<tr>
 
<tr>
<td>1</td>
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<th>1</th>
<td>{{Res|16000|20000|5000}}</td>
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<th>{{Res|16000|20000|5000}}</th>
<td>{{Workers|5000|5000}}</td>
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<th>{{Workers|5000|5000}}</th>
  
<td>4</td> </tr>
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<th>4</th> </tr>
  
 
<tr>
 
<tr>
<td>2</td>
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<th>2</th>
<td>{{Res|20160|25600|6300}}</td>
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<th>{{Res|20160|25600|6300}}</th>
<td>{{Workers|2750|7750}}</td>
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<th>{{Workers|2750|7750}}</th>
  
<td>6</td> </tr>
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<th>6</th> </tr>
 
<tr>
 
<tr>
<td>3</td>
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<th>3</th>
  
<td>{{Res|25402|32768|7938}}</td>
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<th>{{Res|25402|32768|7938}}</th>
<td>{{Workers|4263|12013}}</td>
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<th>{{Workers|4263|12013}}</th>
  
<td>8</td> </tr>
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<th>8</th> </tr>
 
</table>
 
</table>
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<br><font size="+0.5">
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<br>
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[[File:Faq.png|center|link=]]
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'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.
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'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.
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</font>

Latest revision as of 20:07, 26 September 2019


ChurchMenu.png


The church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.

For information about the First Church click here.

Watchtowerhow.png


  • A church is only available on worlds that have religion enabled in their settings.
  • A church can be upgraded up to level 3. The higher the level, the larger the radius of influence.
  • Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.
  • If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.
  • Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.
  • Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.
  • The Church influence area only affects your own villages, not allies or other players villages.


Menudetails.png


Village Headquarters : Level 5

Farm : Level 5


LevelRequirementsPop needed / Pop total Influence area
1 Wood: 16000 Clay: 20000 Iron: 5000 5000 / 5000 4
2 Wood: 20160 Clay: 25600 Iron: 6300 2750 / 7750 6
3 Wood: 25402 Clay: 32768 Iron: 7938 4263 / 12013 8



Faq.png


Should I make a church village defensive or offensive? - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.

What is the difference between a Church and First Church? - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.