Nobleman: Difference between revisions

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{{unit
{{unit
|internal=noble
|internal=snob
|name=Nobleman
|name=Nobleman
|description=A nobleman will reduce the loyalty of your enemies' villages. If its loyalty falls under 0 you conquer that village.
|description=A nobleman will reduce the loyalty of your enemies' villages. If its loyalty is 0 or less, you conquer that village.
|wood=40000
|wood=40000
|clay=50000
|clay=50000
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|requirements=[[Academy]] (Level 1), [[Village Headquarters]] (Level 20), [[Smithy]] (Level 20), [[Market]] (Level 10)
|requirements=[[Academy]] (Level 1), [[Village Headquarters]] (Level 20), [[Smithy]] (Level 20), [[Market]] (Level 10)
|requirements_shown=yes
|requirements_shown=yes
|costs=  
|costs= 
}}
}}

Latest revision as of 09:10, 18 May 2011

Nobleman

A nobleman will reduce the loyalty of your enemies' villages. If its loyalty is 0 or less, you conquer that village.

Costs per unit Population needed Speed Carrying capacity
Wood: 40000 Clay: 50000 Iron: 50000 Pop.png 100 35 minutes per field 0

Research

Requirements: Academy (Level 1), Village Headquarters (Level 20), Smithy (Level 20), Market (Level 10)

On worlds with the Simple tech system enabled:

Offensive strengthAtt.png 30
General DefenseDef.png 100
Cavalry DefenseDef cav.png 50
Archer DefenseDef archer.png 100
Research cost: