Nobleman
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A nobleman will reduce the loyalty of your enemies' villages. If its loyalty is 0 or less, you conquer that village.
Costs per unit | Population needed | Speed | Carrying capacity |
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35 minutes per field | 0 |
Research
Requirements: Academy (Level 1), Village Headquarters (Level 20), Smithy (Level 20), Market (Level 10)
On worlds with the Simple tech system enabled:
Offensive strength | ![]() |
General Defense | ![]() |
Cavalry Defense | ![]() |
Archer Defense | ![]() |
Research cost: |