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     [[File:Watchtower1.png|link=|alt=Tower1]] [[File:Watchtower2.png|link=|alt=Tower2]] [[File:Watchtower3.png|link=|alt=Tower3]]
     [[File:Watchtower1.png|link=|alt=Tower1]] [[File:Watchtower2.png|link=|alt=Tower2]] [[File:Watchtower3.png|link=|alt=Tower3]]
== Tagging and how it works ==
= Tagging and how it works =
Every attack that comes into range is tagged with the army size and if it is led by a nobleman.
Every attack that comes into range is tagged with the army size and if it is led by a nobleman.


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On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.
On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.
== Requirements to build ==
= Requirements to build =
'''Village Headquarters :''' Level 5  
'''Village Headquarters :''' Level 5  


'''Farm :''' Level 5
'''Farm :''' Level 5
== Level by level information ==
= Level by level information =
<table class="building_levels" style="width: 700px; margin: 0 auto">
<table class="building_levels" style="width: 700px; margin: 0 auto">
<tr>
<tr>

Revision as of 13:47, 7 June 2018

The Watchtower

The watchtower is a tool to help new and experienced players to filter information, especially in mid to late game. In short it detects incoming attacks and automatically tags them with the most important information. Experienced players will still be able to gather more information by watching incoming attacks closely. Of course the watchtower also comes with its own costs, which makes strategic placement important and can also be an interesting target for offensive players.

   Tower1 Tower2 Tower3

Tagging and how it works

Every attack that comes into range is tagged with the army size and if it is led by a nobleman.

This does not only affect attacks on villages within the range but also attacks travelling through the range.

Tags on the attack are kept, even if the attack moves out of range.

Tags are being displayed on the village incoming overview and for PA players on the incoming screen.

The detection range can be increased by upgrading the tower, as per the below tables

On browsers the watchtower range is displayed on the map. Mobile users have to use the watchtower screen.

Requirements to build

Village Headquarters : Level 5

Farm : Level 5

Level by level information

LevelRequirementsPop needed / Pop total Range (Fields)
1 Wood: 12,000 Clay: 14,000 Iron: 10000 500 / 500 1.1
2 Wood: 14,040 Clay: 16,380 Iron: 11,800 90 / 590 1.3
3 Wood: 16,427 Clay: 19,165 Iron: 13,924 106 / 696 1.5
4 Wood: 19,219 Clay: 22,423 Iron: 16,430 126 / 822 1.7
5 Wood: 22,487 Clay: 26,234 Iron: 19,388 147 / 969 2.0
6 Wood: 26,309 Clay: 30,694 Iron: 22,878 175 / 1144 2.3
7 Wood: 30,782 Clay: 35,912 Iron: 26,996 206 / 1350 2.6
8 Wood: 36,015 Clay: 42,017 Iron: 31,855 243 / 1593 3.0
9 Wood: 42,137 Clay: 49,160 Iron: 37,589 286 / 1879 3.4
10 Wood: 49,301 Clay: 57,518 Iron: 44,355 339 / 2218 3.9
11 Wood: 57,682 Clay: 67,296 Iron: 52,338 399 / 2617 4.4
12 Wood: 67,488 Clay: 78,736 Iron: 61,759 471 / 3088 5.1
13 Wood: 78,961 Clay: 92,121 Iron: 72,876 556 / 3644 5.8
14 Wood: 92,384 Clay: 107,782 Iron: 85,994 656 / 4300 6.7
15 Wood: 12,000 Clay: 126,104 Iron: 101,472 774 / 5074 7.6
16 Wood: 108,089 Clay: 147,542 Iron: 119,737 913 / 5987 8.7
17 Wood: 126,465 Clay: 172,624 Iron: 141,290 1078 / 7065 10.0
18 Wood: 173,117 Clay: 201,970 Iron: 166,722 1271 / 8336 11.5
19 Wood: 202,547 Clay: 236,000 Iron: 196,733 1501 / 9837 13.1
20 Wood: 236,981 Clay: 276,477 Iron: 232,144 1770 / 11607 15.0