Village HQ: Difference between revisions

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<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li>
<li>Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.</li>


<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50%, unless covered by another church.</li>
<li>If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.</li>


<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li>
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li>


<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church dissapears.
<li>Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.
</li>
</li>



Revision as of 19:46, 26 September 2019


ChurchMenu.png


The church helps the religious villagers in the surrounding villages. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.

For information about the First Church click here.

Watchtowerhow.png


  • A church can be upgraded up to level 3, the higher the level, the larger the radius of influence.
  • Players do not have to build a church in every village, since one smartly placed church covers enough area to boost the belief of all of the villages in its range.
  • If a church village is conquered, all the villages inside the conquered church radius will fight at 50% strength, unless covered by another church.
  • Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.
  • Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. When you noble a village the church disappears.
  • Church influence only effect your own villages, not allies, not others. Only yours.


WatchtowerRequirement.png


Village Headquarters : Level 5

Farm : Level 5


LevelRequirementsWorkers needed for upgrade level/total of workers Influence area (radius coverage)
1 Wood: 16000 Clay: 20000 Iron: 5000 5000 / 5000 4
2 Wood: 20160 Clay: 25600 Iron: 6300 2750 / 7750 6
3 Wood: 25402 Clay: 32768 Iron: 7938 4263 / 12013 8



Faq.png


Should I make a church village defensive or offensive? - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.

What is the difference between a Church and First Church? - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.