Nobleman: Difference between revisions

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|requirements=[[Academy]] (Level 1), [[Village Headquarters]] (Level 20), [[Smithy]] (Level 20), [[Market]] (Level 10)
|requirements=[[Academy]] (Level 1), [[Village Headquarters]] (Level 20), [[Smithy]] (Level 20), [[Market]] (Level 10)
|requirements_shown=yes
|requirements_shown=yes
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Revision as of 17:34, 18 December 2010

A nobleman will reduce the loyalty of your enemies' villages. If its loyalty falls under 0 you conquer that village.

Costs per unit Population needed Speed Carrying capacity
Wood: 40000 Clay: 50000 Iron: 50000 Pop.png 100 35 minutes per field 0

Research

Requirements: Academy (Level 1), Village Headquarters (Level 20), Smithy (Level 20), Market (Level 10)

On worlds with the Simple tech system enabled:

Offensive strengthAtt.png 30
General DefenseDef.png 100
Cavalry DefenseDef cav.png 50
Archer DefenseDef archer.png 100
Research cost: