Buildings: Difference between revisions
Jump to navigation
No edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 95: | Line 95: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center">[[File: | <td style="text-align: center">[[File:Smalltower2.png|link=Watchtower]]<br /> | ||
[[ | [[Watchtower]]</td> | ||
<td>The watchtower keeps vigil over all villages in its radius, tagging attacks automatically.</td> | <td>The watchtower keeps vigil over all villages in its radius, tagging attacks automatically.</td> | ||
</tr> | </tr> | ||
</table> | </table> |
Latest revision as of 19:26, 7 June 2018
Village Headquarters |
In the Village Headquarters you can construct new buildings or upgrade existing ones. The higher the level of your headquarters, the faster the constructions will be finished. World settings permitting, as soon as your Village Headquarters is upgraded to level 15 you will be able to demolish buildings in this village. |
Barracks |
In the barracks you can recruit infantry. The higher its level the faster the recruitment of troops will be finished. |
Stable |
In the stables you can recruit cavalry. The higher its level the faster the recruitment of the troops will be finished. |
Workshop |
In the workshop you can produce rams and catapults. The higher its level the faster the recruitment will be finished. |
Church |
The church gives all the villages in the nearby area belief. When a village has belief, its troops fight at 100% effectiveness instead of 50%. The church is only available on some worlds. |
First church |
The first church gives all the villages in the nearby area belief. When a village has belief, its troops fight at 100% effectiveness instead of 50%. The first church is built by default in your first village, and can only be built once. Churches are only available on some worlds. |
Academy |
In the academy you can educate noblemen. They will help you conquer other villages. |
Smithy |
In the smithy you can research and improve weapons. Upgrading the smithy allows the research of better weapons and decreases the research time. |
Rally point |
On the rally point your fighters meet. Here you can command your armies. |
Statue |
At the statue the villagers render homage to your paladin. If your paladin dies you can appoint one of your fighters to become the new paladin. |
Market |
On the market you can trade with other players. |
Timber camp |
Outside of your village in the dark forests your lumberjacks cut massive trees to produce wood in the timber camp, which is needed for buildings and weapons. The higher its level the more wood is produced. |
Clay pit |
In the clay pit your workers extract clay, which is important for new buildings. The higher its level the more clay is produced. |
Iron mine |
In the iron mine your workers dig the war-crucial iron. The higher its level the more iron is produced. |
Farm |
The farm supplies your workers and troops with food. Without extending your farm your village cannot grow. The higher its level the more villagers can be supplied. |
Warehouse |
The warehouse stores your resources. The higher its level the more resources can be stored. |
Hiding place |
Resources in your hiding place cannot be plundered by your enemies. The bigger it is, the more it can hold. There is no place to hide your troops though. Even your enemies' scouts cannot spot the resources hidden in your hiding place. |
Wall |
The wall defends your village against your enemies' troops. The higher its level the better the basic defense of your village. It also increases the defensive strength the troops stationed in the village. |
Watchtower |
The watchtower keeps vigil over all villages in its radius, tagging attacks automatically. |