Nobleman: Difference between revisions
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{{unit | {{unit | ||
|internal= | |internal=snob | ||
|name=Nobleman | |name=Nobleman | ||
|description=A nobleman will reduce the loyalty of your enemies' villages. If its loyalty | |description=A nobleman will reduce the loyalty of your enemies' villages. If its loyalty is 0 or less, you conquer that village. | ||
|wood=40000 | |wood=40000 | ||
|clay=50000 | |clay=50000 | ||
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|requirements=[[Academy]] (Level 1), [[Village Headquarters]] (Level 20), [[Smithy]] (Level 20), [[Market]] (Level 10) | |requirements=[[Academy]] (Level 1), [[Village Headquarters]] (Level 20), [[Smithy]] (Level 20), [[Market]] (Level 10) | ||
|requirements_shown=yes | |requirements_shown=yes | ||
|costs= | |costs= | ||
}} | }} |
Latest revision as of 09:10, 18 May 2011
A nobleman will reduce the loyalty of your enemies' villages. If its loyalty is 0 or less, you conquer that village.
Costs per unit | Population needed | Speed | Carrying capacity |
---|---|---|---|
40000 50000 50000 | 100 | 35 minutes per field | 0 |
Research
Requirements: Academy (Level 1), Village Headquarters (Level 20), Smithy (Level 20), Market (Level 10)
On worlds with the Simple tech system enabled:
Offensive strength | 30 |
General Defense | 100 |
Cavalry Defense | 50 |
Archer Defense | 100 |
Research cost: |