Package system: Difference between revisions
No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
On most worlds that use the package system the cost in packages per nobleman will increase by one for each nobleman you produce. However, some worlds use a "steady prices" system where each nobleman will always cost exactly one package. | On most worlds that use the package system the cost in packages per nobleman will increase by one for each nobleman you produce. However, some worlds use a "steady prices" system where each nobleman will always cost exactly one package. | ||
[[File:package_system_example.png|500px|center|thumb|link=|An example of the recruit screen in an Academy on a package system world.]] |
Latest revision as of 15:34, 20 February 2011
The package system is one of the two possible settings used in worlds for the production of noblemen. The other is the Gold coin system.
Package system information
Note: Packages are sometimes referred to as packets.
There are three requirements that must be met before you can create a nobleman.
1. You need enough farm space - noblemen require 100 farm space in order to be built.
2. You need enough packages. Packages can be purchased with resources and stored in the Academy. A package typically costs 28000 30000 25000.
3. You need enough 'Academy levels'. The number of noblemen you can recruit is restricted by the number of academies you have. For every academy level you can have 1 nobleman or conquered village. Academies on Worlds with the Packet System can have a maximum of 3 levels.
On most worlds that use the package system the cost in packages per nobleman will increase by one for each nobleman you produce. However, some worlds use a "steady prices" system where each nobleman will always cost exactly one package.