Battles: Difference between revisions

From Tribalwars Wiki EN
Jump to navigation
No edit summary
No edit summary
Line 1: Line 1:
= Basics =
= Basics =
Here you'll get the basic information on how to attack, support and to defend yourself.


== Rally point ==
== Rally point ==
Line 79: Line 81:
In order to equip your paladin with an item, just click on the item in the weapons chamber. Once your paladin has equipped himself, he shows himself in the statue in his full glory. Next to it you can find a description of the selected item.
In order to equip your paladin with an item, just click on the item in the weapons chamber. Once your paladin has equipped himself, he shows himself in the statue in his full glory. Next to it you can find a description of the selected item.
The items that you have found are well-protected in the weapons chamber. They can't be stolen by other players and if your paladin ever dies, the new paladin can equip himself again completely.
The items that you have found are well-protected in the weapons chamber. They can't be stolen by other players and if your paladin ever dies, the new paladin can equip himself again completely.
= Advanced =
Tribal Wars' fighting system has a few special features like morale. Before you seriously start to attack it is recommended that you read that part of the help.
== Morale ==
Morale is a protection for new players. It gets calculated from the points of attacker and defender. A player usually attacks with 100% morale, but if you attack a player that is much smaller than you, you will get a penalty. In an attack with 45% your troops only attack with 45% of they usual attack strength.
If a smaller player attacks a much bigger player, there is no bonus on the attack. The maximum morale is 100%.
Time also plays a factor in the morale calculation. By that it uses the time since the player joined the world. If a small player has been playing a world for a long time but still has a small amount of points, morale will continuously rise until it reaches 50%.
You can find a morale calculator in the simulator. Just add your targets and your own points to get the morale.
== Basic defense ==
Every village has a base defense. This means that every village defends itself, even if no troops are in the village. This means that very small attack forces, like 1 or 2 spear fighters, will die even without defending troops. The base defense is increased by building up the wall.
== Luck ==
Luck is a completely random component of every fight. Your Luck will be somewhere between -25% and +25% and it is always given from the attackers point of view. If you are attacking with +25% luck it means that your fighting power is increased by 25%.
== Barbarian villages ==
You can recognise abandoned villages as they are named "barbarian villages". There is no difference between villages owned by players and abandoned and barbarian villages. The moral for empty villages is always 100%. You can take over empty villages just like any other.
When players are deleted due to an infraction, their villages usually turn into barbarian villages. But sometimes there are situations in which a deleted player's villages would be very beneficial to the surrounding villages. In this case units are placed in the barbarian villages.
== Catapults ==
Catapults can destroy your opponent's buildings. If you initiate an attack with catapults, you can select which building is targeted in the window from which you launch the attack. Using the "catapult target building level" in the simulator, you can simulate how many catapults you will need to partially or completely destroy a building at level X. It doesn't matter which building you're attacking; only the level is decisive. This means that in order to destroy an academy at level 1, you need just as many catapults as you do to destroy a smithy at level 1.
The following buildings can not be demolished below level 1: Village headquarters, Farm, Warehouse.
The hiding place cannot be attacked with Catapults.
== Simulator ==
The Simulator lets you get an idea of the outcome of a fight. For that you enter your own units and the targets units, the wall and the morale.
You can select the item that you want each paladin to carry in battle from a corresponding list. It is also possible to select several items if there are several paladins with various items in the defending village. You just have to take a good guess about how the opponent has equipped his paladin.You should also set whether the units have religious belief, since only troops with this belief have 100% fighting power. If you don't know whether the village lies within the corresponding belief radius, you also have to decide for one of the options here.
You can also change the luck, e.g. to test what happens with -25% as the "worst case". This is relevant if you want to know whether you will win no matter what.
After that the simulator calculates the outcome of the fight and shows you the losses.
This here is an example of a fight calculated by the simulator:
== Sleep mode ==
...
== Night bonus ==
...
== First church ==
You begin with a church in your first village. This church is a special kind of church. It influences a bigger area, but it's size can't be extended.
If you lose the village with the first church, you can rebuild that special church in any other village. You are able to build this church in any village for a much lower price than other churches as long as you don't already have a church in the villages.
The First Church can not be destroyed with Catapults.
== Church ==
The church is the religious gathering place for the surrounding villages. Without a church the troops of this village and the villages influenced by the church fight with only half their usual strength. Every one of your villages should be influenced by a church. Each village may only have one church. Your first village begins with a first church.First church.
In contrast to the first church, this church can be attacked with catapults. However, it is a lot more resistant to catapult attacks than other buildings at the same level.
As soon as you have multiple villages it is possible to build additional churches. It is a very expensive building that needs a lot of farm space so it is not wise to build a church in every village. The higher the building level, the bigger an area the church influences.
In the village overview you can see if your village is influenced by a church and how many churches support this village. On the map you have the option to show the influence area of the church. The blue circle shows it's range.
* The church is destroyed when the village is taken over.
* A village only needs one church for it's fighters to fight with full force. Additional churches do not raise the fighting power any further.
* Fighters only get strengthened by your own churches. Churches of allies or tribe members do not help your troops.
* If you are supporting another player, the troops are strengthened by the other player's churches.
* When attacking, the village from which the attack is launched is looked at. If this village is influenced by a church, the troops fight will full strength. It doesn't matter if the attacked village is influenced by a church or not.

Revision as of 19:27, 17 December 2010

Basics

Here you'll get the basic information on how to attack, support and to defend yourself.

Rally point

The rally point is the central meeting point of your troops and the place you use to control them. Under "orders" you can send out your troops or cancel orders during the first 10 minutes. When you click on "troops" you see all the units that are stationed in other villages or that have been send to this village from other villages.

Attacking

Once you've built a few units and want to attack an opponent, just go to the map and click on the village that you want to attack. There you select "send troops". It's important that you don't forget that every village has a base defense and that the opponent might have units as well. All units have different properties, which make some units better for attacking and others better for defending. You can find details about the units' skills in the Unit overview.

Defending

If you are attacked regularly, the attacker probably wants either your resources or he wants to noble your village. If there is no nobleman included in the attack, the attacker is probably just trying to plunder your resources. There are a few things you can do to protect yourself:

  • Contact the tribe
  • Keep the stored resources low by using all the resources right away
  • Build up your hiding place and wall.

All units have different properties, which make some units better for attacking and others better for defending. You can find details about the units' skills in the Unit overview.

In the beginning the paladin is a very good unit to protect yourself against the first attacks and it becomes even more valuable when other players send their paladins as support.

Supporting

If often happens that another member of your tribe or a friend needs your help. You can send another player resources, but you can also send him troops as support. To do this go to your rally point and enter the target coordination, then add the amount of troops you want to send. Now click on "support" and confirm with "OK" and your troops are off.

When you send your paladin as part of your supporting army, all your troops more with the paladin's unit speed.

When your support troops are attacked in another player's village you receive a report, how many troops you have lost. You do not see who attacked, and what he attacked with. When the troops are not needed in that village anymore you can withdraw them. For that click on your rally point and click "troops". There you can withdraw some or all of your troops.

Speed

You can see the speed of the units in the Unit overview. When you send several units together, they will march at the speed of the slowest unit.

An exception to this is the paladin. When you send out support troops that include your paladin, all troops that march with him will move at his speed.

Your troops always march the direct way. They also march diagonal over villages, lakes and mountains without a change to their speed.

The wall

The wall greatly increases the defense of the village. It affects both the base defense and the defending troops.

Especially in the beginning the wall is very effective to protect yourself from plunderers. Later in the game a fully constructed wall is the base to every defensive army.

Scouting

With scouts you can get infos about your enemies villages. To spy on the village all you have to do is attack with your scouts, just like you would with any other unit.

However please consider, that a successful scout attack must include at least 5 scouts.

You can defend against attacking scouts only by recruiting scouts yourself. When you are attacked by scouts, your scouts attack incoming scouts, but you do not lose any of your own units.

The result of the scout attack depends on the amount of the surviving scouts.

  • less than 50%, but at least one scout survives: You only see the units that are stationed in the opponent's village right now.
  • more than 50% of the scouts survive: You also see the resources in the village.
  • more than 70% of the scouts survive: You also see the construction levels of the individual buildings.
  • more than 90% of the scouts survive: You also see how many units are outside the village at this moment.

To successfully block a scout attack, the defender has to have at least the same amount of scouts as the attacker. This number also depends a bit on the luck of the attacker.

Here you see an example of a scouting report with 90% scouts surviving.

Paladin

Every player may have one paladin. To recruit a paladin you need to go to your statue. You can also rename your paladin if you want to. If the paladin dies a new one can be recruited right away.

The paladin is a good supplement to your looting troops at the beginning of the game. He reduces your losses and can also carry quite a few resources. He can also assist your defense. He is most effective when a lot of your friends or tribe members send their troops and their paladins to one player. This way even very large armies can be defeated.

The paladin also plays an important role later in the game, since he increases the speed of your defensive troops. Every support that you send with your paladin marches as fast as he does. For example, sword fighters walk more than twice as fast as they would without him. As soon as you have built several statues, you can also let your paladin move between your villages.

The weapon chamber

The weapon chamber holds items that you can equip your paladin with. Your paladin finds new items when it collects experience attacking. The paladin always collect experience, however, it will collect experience much faster when you send it out to attack and fight against defended villages.

In order to equip your paladin with an item, just click on the item in the weapons chamber. Once your paladin has equipped himself, he shows himself in the statue in his full glory. Next to it you can find a description of the selected item. The items that you have found are well-protected in the weapons chamber. They can't be stolen by other players and if your paladin ever dies, the new paladin can equip himself again completely.

Advanced

Tribal Wars' fighting system has a few special features like morale. Before you seriously start to attack it is recommended that you read that part of the help.

Morale

Morale is a protection for new players. It gets calculated from the points of attacker and defender. A player usually attacks with 100% morale, but if you attack a player that is much smaller than you, you will get a penalty. In an attack with 45% your troops only attack with 45% of they usual attack strength. If a smaller player attacks a much bigger player, there is no bonus on the attack. The maximum morale is 100%.

Time also plays a factor in the morale calculation. By that it uses the time since the player joined the world. If a small player has been playing a world for a long time but still has a small amount of points, morale will continuously rise until it reaches 50%.

You can find a morale calculator in the simulator. Just add your targets and your own points to get the morale.

Basic defense

Every village has a base defense. This means that every village defends itself, even if no troops are in the village. This means that very small attack forces, like 1 or 2 spear fighters, will die even without defending troops. The base defense is increased by building up the wall.

Luck

Luck is a completely random component of every fight. Your Luck will be somewhere between -25% and +25% and it is always given from the attackers point of view. If you are attacking with +25% luck it means that your fighting power is increased by 25%.

Barbarian villages

You can recognise abandoned villages as they are named "barbarian villages". There is no difference between villages owned by players and abandoned and barbarian villages. The moral for empty villages is always 100%. You can take over empty villages just like any other.

When players are deleted due to an infraction, their villages usually turn into barbarian villages. But sometimes there are situations in which a deleted player's villages would be very beneficial to the surrounding villages. In this case units are placed in the barbarian villages.

Catapults

Catapults can destroy your opponent's buildings. If you initiate an attack with catapults, you can select which building is targeted in the window from which you launch the attack. Using the "catapult target building level" in the simulator, you can simulate how many catapults you will need to partially or completely destroy a building at level X. It doesn't matter which building you're attacking; only the level is decisive. This means that in order to destroy an academy at level 1, you need just as many catapults as you do to destroy a smithy at level 1.

The following buildings can not be demolished below level 1: Village headquarters, Farm, Warehouse.

The hiding place cannot be attacked with Catapults.

Simulator

The Simulator lets you get an idea of the outcome of a fight. For that you enter your own units and the targets units, the wall and the morale. You can select the item that you want each paladin to carry in battle from a corresponding list. It is also possible to select several items if there are several paladins with various items in the defending village. You just have to take a good guess about how the opponent has equipped his paladin.You should also set whether the units have religious belief, since only troops with this belief have 100% fighting power. If you don't know whether the village lies within the corresponding belief radius, you also have to decide for one of the options here.

You can also change the luck, e.g. to test what happens with -25% as the "worst case". This is relevant if you want to know whether you will win no matter what.

After that the simulator calculates the outcome of the fight and shows you the losses. This here is an example of a fight calculated by the simulator:

Sleep mode

...

Night bonus

...

First church

You begin with a church in your first village. This church is a special kind of church. It influences a bigger area, but it's size can't be extended.

If you lose the village with the first church, you can rebuild that special church in any other village. You are able to build this church in any village for a much lower price than other churches as long as you don't already have a church in the villages.

The First Church can not be destroyed with Catapults.

Church

The church is the religious gathering place for the surrounding villages. Without a church the troops of this village and the villages influenced by the church fight with only half their usual strength. Every one of your villages should be influenced by a church. Each village may only have one church. Your first village begins with a first church.First church.

In contrast to the first church, this church can be attacked with catapults. However, it is a lot more resistant to catapult attacks than other buildings at the same level.

As soon as you have multiple villages it is possible to build additional churches. It is a very expensive building that needs a lot of farm space so it is not wise to build a church in every village. The higher the building level, the bigger an area the church influences.

In the village overview you can see if your village is influenced by a church and how many churches support this village. On the map you have the option to show the influence area of the church. The blue circle shows it's range.

  • The church is destroyed when the village is taken over.
  • A village only needs one church for it's fighters to fight with full force. Additional churches do not raise the fighting power any further.
  • Fighters only get strengthened by your own churches. Churches of allies or tribe members do not help your troops.
  • If you are supporting another player, the troops are strengthened by the other player's churches.
  • When attacking, the village from which the attack is launched is looked at. If this village is influenced by a church, the troops fight will full strength. It doesn't matter if the attacked village is influenced by a church or not.