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  • == World Speed == ...e building on a world with Speed 1. Among the things governed by the world speed are building times, unit travel times, [[trade|merchant]] travel times, res
    4 KB (695 words) - 16:35, 13 March 2011
  • = World ending = ...progresses, we would advise you to check the endgame requirements for the world you are playing. Three types of endgame scenarios are built into the game:
    6 KB (1,122 words) - 15:10, 9 July 2019
  • ...#World_Speed|World Speed]]. For example, if you're playing a world with 2x speed then the production per hour will be double the values listed in the table.
    4 KB (456 words) - 04:52, 6 April 2011
  • ...#World_Speed|World Speed]]. For example, if you're playing a world with 2x speed then the production per hour will be double the values listed in the table.
    4 KB (452 words) - 05:12, 6 April 2011
  • ...#World_Speed|World Speed]]. For example, if you're playing a world with 2x speed then the production per hour will be double the values listed in the table.
    4 KB (469 words) - 15:00, 20 February 2011
  • ...leted is 72 hours on a world with a speed of "1" (36 hours on a world with speed "2" accordingly). Any attacks arriving at a construction site will automati ...holds always have a "first church", even when churches are disabled on the world. But this church does '''not''' provide a radius and only counts for the st
    6 KB (960 words) - 22:03, 19 October 2019
  • ...ew minutes after sending (usually 10 minutes, but this varies according to world settings). ...paladin as part of your supporting army, all your troops move at the same speed as the paladin.
    18 KB (3,195 words) - 22:31, 11 June 2020
  • ...ant to realize the significance of flags, if they are enabled on your game world. | '''Unit recruitment speed'''
    12 KB (1,872 words) - 19:11, 2 July 2017
  • ...dies in combat you can revive it in the statue, it takes 6 hours at world speed 1. This time can be halved by using premium points. When your paladin has d
    6 KB (933 words) - 15:02, 9 November 2018
  • ...he rules (typically the ‘no multi accounts’ rule) they are banned from the world and unable to play any more. It is against the rules to discuss bans in the ...re resources produced, greater warehouse capacity, etc. They are part of a world from the beginning, and not owned by any players until they're conquered.
    16 KB (2,671 words) - 10:08, 26 November 2019