Village HQ: Difference between revisions

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[[File:WorkshopMenu.png|center|link=]]
[[File:ChurchMenu.png|center|link=]]
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<font size="+0.5">The workshop is where you recruit your siege units. Siege units are unique in that they are capable of damaging walls and building.</font>
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The first church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.
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<ul>
<ul>
<li>For each level you upgrade the workshop, your siege units will also be recruited a bit faster!</li>


<li>You can decommission siege units to make room for others as well as recruiting them!</li>
<li> A first church is only available on worlds that have religion enabled in their settings.</li>
 
<li> The first church can only be constructed once.</li>


<li>Siege units should be escorted by regular troops - they are very weak alone!</li>
<li>If a first church village is conquered, all the villages inside the conquered first church radius will fight at 50% strength, unless covered by another church.</li>


<li>Siege units have special abilities to damage buildings and walls!</li>
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li>
 
<li>The first church cannot be targeted by catapults in a battle. The only way to remove a first church is to noble the village it belongs in.</li>
 
<li>The first church influence area only affects your own villages, not allies or other players villages.</li>


</li>
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</ul></font>
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[[File:menudetails.png|center|link=]]
 
[[File:WatchtowerRequirement.png|center|link=]]
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'''REQUIRED TO BUILD :''' [https://help.tribalwars.net/wiki/Village_Headquarters HQ] Level 10 and [https://help.tribalwars.net/wiki/smithy smithy] Level 10 </font>
'''Village Headquarters :''' Level 5
'''Farm :''' Level 5
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<table class="building_levels" style="width: 700px; margin: 0 auto">
<table class="building_levels" style="width: 700px; margin: 0 auto">
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<tr>
<tr>
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="250"><b>Pop needed / Pop total</b></th>
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th>
<th width="160"><b>Speed Factor</b></th></tr>
<th width="200"><b>Influence area</b></th></tr>
 
<tr>
<tr>
<th>1</th>
<th>1</th>
<th>{{Res|300|240|260}}</th>
<th>{{Res|16000|20000|5000}}</th>
<th>{{Workers|8|8}}</th>
<th>{{Workers|5000|5000}}</th>
<th>63%</th> </tr>
 
<th>4</th> </tr>


<tr>
<tr>
<th>2</th>
<th>2</th>
<th>{{Res|378|307|328}}</th>
<th>{{Res|20160|25600|6300}}</th>
<th>{{Workers|1|9}}</th>
<th>{{Workers|2750|7750}}</th>


<th>59%</th> </tr>
<th>6</th> </tr>
<tr>
<tr>
<th>3</th>
<th>3</th>


<th>{{Res|476|393|413}}</th>
<th>{{Res|25402|32768|7938}}</th>
<th>{{Workers|2|11}}</th>
<th>{{Workers|4263|12013}}</th>
 
<th>56%</th> </tr>
<tr>
<th>4</th>
<th>{{Res|600|503|520}}</th>
 
<th>{{Workers|2|13}}</th>
 
<th>53%</th> </tr>
<tr>
<th>5</th>
<th>{{Res|756|644|655}}</th>
<th>{{Workers|2|15}}</th>
 
<th>50%</th> </tr>
<tr>
<th>6</th>
<th>{{Res|953|825|826}}</th>
<th>{{Workers|3|18}}</th>
 
<th>47%</th> </tr>
 
<tr>
<th>7</th>
<th>{{Res|1200|1056|1040}}</th>
<th>{{Workers|3|21}}</th>
 
<th>44%</th> </tr>
<tr>
<th>8</th>
 
<th>{{Res|1513|1351|1311}}</th>
<th>{{Workers|3|24}}</th>
 
<th>42%</th> </tr>
<tr>
<th>9</th>
<th>{{Res|1906|1729|1652}}</th>
 
<th>{{Workers|4|28}}</th>
 
<th>39%</th> </tr>
<tr>
<th>10</th>
<th>{{Res|2401|2214|2081}}</th>
<th>{{Workers|5|33}}</th>
 
<th>37%</th> </tr>
<tr>
<th>11</th>
<th>{{Res|3026|2833|2622}}</th>
<th>{{Workers|5|38}}</th>
 
<th>35%</th> </tr>
 
<tr>
<th>12</th>
<th>{{Res|3812|3627|3304}}</th>
<th>{{Workers|7|45}}</th>
 
<th>33%</th> </tr>
<tr>
<th>13</th>
 
<th>{{Res|4804|4642|4163}}</th>
<th>{{Workers|8|53}}</th>
 
<th>31%</th> </tr>
<tr>
<th>14</th>
<th>{{Res|6053|5942|5246}}</th>
 
<th>{{Workers|9|62}}</th>
 
<th>29%</th> </tr>
<tr>
<th>15</th>
<th>{{Res|7626|7606|6609}}</th>
<th>{{Workers|10|72}}</th>
 
<th>28%</th> </tr>
 
 
 


<th>8</th> </tr>
</table>
</table>
<br><font size="+0.5">
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[[File:Faq.png|center|link=]]
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[[File:Faq.png|center|link=]]
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.


<br>
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.
'''Why can't I build more units?''' - You can only build as many units as you have farm space. This includes those in the queue - so if you cannot build any more you may need to upgrade your farm!


'''The recruitment speed is faster than suggested''' - Active buffs that impact recruitment times stack on top of your stable level bonus!
</font>

Latest revision as of 22:06, 15 December 2019


ChurchMenu.png


The first church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.

Watchtowerhow.png


  • A first church is only available on worlds that have religion enabled in their settings.
  • The first church can only be constructed once.
  • If a first church village is conquered, all the villages inside the conquered first church radius will fight at 50% strength, unless covered by another church.
  • Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.
  • The first church cannot be targeted by catapults in a battle. The only way to remove a first church is to noble the village it belongs in.
  • The first church influence area only affects your own villages, not allies or other players villages.


WatchtowerRequirement.png


Village Headquarters : Level 5

Farm : Level 5


LevelRequirementsPop needed / Pop total Influence area
1 Wood: 16000 Clay: 20000 Iron: 5000 5000 / 5000 4
2 Wood: 20160 Clay: 25600 Iron: 6300 2750 / 7750 6
3 Wood: 25402 Clay: 32768 Iron: 7938 4263 / 12013 8



Faq.png


Should I make a church village defensive or offensive? - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.

What is the difference between a Church and First Church? - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.