Village HQ: Difference between revisions

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[[File:HQMenu.png|center|link=]]
[[File:ChurchMenu.png|center|link=]]
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<font size="+0.5">The Headquarters (HQ) building is the control hub of your village.  Its level directly influences how fast your construction progresses and also has an impact on your available building choices.</font>
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The first church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.
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<ul>
<ul>
<li>The HQ is where you queue all other buildings for construction</li>


<li>For each level you upgrade the HQ, your other buildings will be constructed faster.</li>
<li> A first church is only available on worlds that have religion enabled in their settings.</li>


<li>Other buildings "unlock" depending on its level.</li>
<li> The first church can only be constructed once.</li>


<li>Your HQ can be used to set the village name.</li>
<li>If a first church village is conquered, all the villages inside the conquered first church radius will fight at 50% strength, unless covered by another church.</li>


<li>You can deconstruct buildings as well</li>
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li>
 
<li>The first church cannot be targeted by catapults in a battle. The only way to remove a first church is to noble the village it belongs in.</li>
 
<li>The first church influence area only affects your own villages, not allies or other players villages.</li>


</li>
</ul></font>
</ul></font>
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[[File:WatchtowerRequirement.png|center|link=]]
[[File:WatchtowerRequirement.png|center|link=]]
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'''Farm :''' Level 5
'''Farm :''' Level 5
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<table class="building_levels" style="width: 700px; margin: 0 auto">
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<table class="building_levels" style="width: 700px; margin: 0 auto">
<tr>
<tr>
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="250"><b>Pop needed / Pop total</b></th>
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th>
<th width="160"><b>Range (Fields)</b></th></tr>
<th width="200"><b>Influence area</b></th></tr>


<tr>
<tr>
<th>1</th>
<th>1</th>
<th>{{Res|12,000|14,000|10000}}</th>
<th>{{Res|16000|20000|5000}}</th>
<th>{{Workers|500|500}}</th>
<th>{{Workers|5000|5000}}</th>
 
<th>4</th> </tr>


<th>1.1</th> </tr>
<tr>
<tr>
<th>2</th>
<th>2</th>
<th>{{Res|14,040|16,380|11,800}}</th>
<th>{{Res|20160|25600|6300}}</th>
<th>{{Workers|90|590}}</th>
<th>{{Workers|2750|7750}}</th>


<th>1.3</th> </tr>
<th>6</th> </tr>
<tr>
<tr>
<th>3</th>
<th>3</th>
<th>{{Res|16,427|19,165|13,924}}</th>
<th>{{Workers|106|696}}</th>
<th>1.5</th> </tr>
<tr>
<th>4</th>
<th>{{Res|19,219|22,423|16,430}}</th>
<th>{{Workers|126|822}}</th>
<th>1.7</th> </tr>
<tr>
<th>5</th>
<th>{{Res|22,487|26,234|19,388}}</th>
<th>{{Workers|147|969}}</th>


<th>2.0</th> </tr>
<th>{{Res|25402|32768|7938}}</th>
 
<th>{{Workers|4263|12013}}</th>
<tr>
<th>6</th>
<th>{{Res|26,309|30,694|22,878}}</th>
<th>{{Workers|175|1144}}</th>
 
<th>2.3</th> </tr>
<tr>
<th>7</th>
<th>{{Res|30,782|35,912|26,996}}</th>
<th>{{Workers|206|1350}}</th>
 
<th>2.6</th> </tr>
<tr>
<th>8</th>
<th>{{Res|36,015|42,017|31,855}}</th>
<th>{{Workers|243|1593}}</th>
 
<th>3.0</th> </tr>
<tr>
<th>9</th>
<th>{{Res|42,137|49,160|37,589}}</th>
<th>{{Workers|286|1879}}</th>
 
<th>3.4</th> </tr>
<tr>
<th>10</th>
<th>{{Res|49,301|57,518|44,355}}</th>
<th>{{Workers|339|2218}}</th>
 
<th>3.9</th> </tr>
<tr>
<th>11</th>
<th>{{Res|57,682|67,296|52,338}}</th>
<th>{{Workers|399|2617}}</th>
 
<th>4.4</th> </tr>
<tr>
<th>12</th>
<th>{{Res|67,488|78,736|61,759}}</th>
<th>{{Workers|471|3088}}</th>
 
<th>5.1</th> </tr>
<tr>
<th>13</th>
<th>{{Res|78,961|92,121|72,876}}</th>
<th>{{Workers|556|3644}}</th>
 
<th>5.8</th> </tr>
<tr>
<th>14</th>
<th>{{Res|92,384|107,782|85,994}}</th>
<th>{{Workers|656|4300}}</th>
 
<th>6.7</th> </tr>
<tr>
<th>15</th>
<th>{{Res|108,089|126,104|101,472}}</th>
<th>{{Workers|774|5074}}</th>
 
<th>7.6</th> </tr>
 
<tr>
<th>16</th>
<th>{{Res|126,465|147,542|119,737}}</th>
<th>{{Workers|913|5987}}</th>
 
<th>8.7</th> </tr>
<tr>
<th>17</th>
<th>{{Res|147,964|172,624|141,290}}</th>
<th>{{Workers|1078|7065}}</th>
 
<th>10.0</th> </tr>
<tr>
<th>18</th>
<th>{{Res|173,117|201,970|166,722}}</th>
<th>{{Workers|1271|8336}}</th>
 
<th>11.5</th> </tr>
<tr>
<th>19</th>
<th>{{Res|202,547|236,000|196,733}}</th>
<th>{{Workers|1501|9837}}</th>
 
<th>13.1</th> </tr>
<tr>
<th>20</th>
<th>{{Res|236,981|276,477|232,144}}</th>
<th>{{Workers|1770|11607}}</th>
 
<th>15.0</th> </tr>


<th>8</th> </tr>
</table>
</table>
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[[File:Faq.png|center|link=]]
[[File:Faq.png|center|link=]]
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'''How do I know if an attack will pass through my watchtower radius!''' - Attacks that will be tagged by your watchtowers will have an "eye" icon next to the command.  The attack will be tagged once it passes into your watchtower range.


'''I just conquered a new village - will my watchtower tag the attacks that are incoming to it?''' - Only attacks that are sent ''while you own the village'' will definitely be tagged.  Anything sent ''before'' you conquered the village will likely not be tagged - you can tell by looking for the "eye" icon next to the command.
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.


'''I just built a new watchtower  and my watchtower is not going to tag the attacks that are incoming!''' - Only attacks that are sent ''after you built the watchtower'' will definitely be tagged. Anything sent ''before'' you built the watchtower may not be.  As always, you can check by looking for the "eye" icon next to the command!
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.


'''Im trying to test the watchtower to see how it works - but my tribe mates attack is tagged with or without the watchtower and I cannot see an eye before it reaches my watchtower range!''' - To test your watchtower, temporarily stop sharing commands with the player helping you to test it.  Sharing commands means all attacks are visible and auto-tagged so there is nothing left for the watchtower to tag!
</font>
 
'''My watchtower didn't tag the attack until just before the attack hit!''' - Watchtowers will only tag an attack when it enters the watchtowers radius.  If the village under attack is close to the edge of your radius. then it will only tag shortly before the attack lands!  Perhaps you need to level up the watchtower, or even build a new one to expand your coverage!</font>

Latest revision as of 22:06, 15 December 2019


ChurchMenu.png


The first church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.

Watchtowerhow.png


  • A first church is only available on worlds that have religion enabled in their settings.
  • The first church can only be constructed once.
  • If a first church village is conquered, all the villages inside the conquered first church radius will fight at 50% strength, unless covered by another church.
  • Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.
  • The first church cannot be targeted by catapults in a battle. The only way to remove a first church is to noble the village it belongs in.
  • The first church influence area only affects your own villages, not allies or other players villages.


WatchtowerRequirement.png


Village Headquarters : Level 5

Farm : Level 5


LevelRequirementsPop needed / Pop total Influence area
1 Wood: 16000 Clay: 20000 Iron: 5000 5000 / 5000 4
2 Wood: 20160 Clay: 25600 Iron: 6300 2750 / 7750 6
3 Wood: 25402 Clay: 32768 Iron: 7938 4263 / 12013 8



Faq.png


Should I make a church village defensive or offensive? - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.

What is the difference between a Church and First Church? - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.