Village HQ: Difference between revisions

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[[File:HQMenu.png|center|link=]]
[[File:ChurchMenu.png|center|link=]]
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<font size="+0.5">The Headquarters (HQ) building is the control hub of your village.  Its level directly influences how fast your construction progresses and also has an impact on your available building choices.</font>
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The first church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.
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<ul>
<ul>
<li>The HQ is where you queue all other buildings for construction</li>


<li>For each level you upgrade the HQ, your other buildings will be constructed faster.</li>
<li> A first church is only available on worlds that have religion enabled in their settings.</li>


<li>Other buildings "unlock" depending on its level.</li>
<li> The first church can only be constructed once.</li>


<li>Your HQ can be used to set the village name.</li>
<li>If a first church village is conquered, all the villages inside the conquered first church radius will fight at 50% strength, unless covered by another church.</li>


<li>You can deconstruct buildings as well</li>
<li>Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.</li>
 
<li>The first church cannot be targeted by catapults in a battle. The only way to remove a first church is to noble the village it belongs in.</li>
 
<li>The first church influence area only affects your own villages, not allies or other players villages.</li>


</li>
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[[File:WatchtowerRequirement.png|center|link=]]
[[File:WatchtowerRequirement.png|center|link=]]
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'''REQUIRED TO BUILD :''' Nothing
'''Village Headquarters :''' Level 5
'''Farm :''' Level 5
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<table class="building_levels" style="width: 700px; margin: 0 auto">
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<table class="building_levels" style="width: 700px; margin: 0 auto">
<tr>
<tr>
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="250"><b>Pop needed / Pop total</b></th>
<th><b>Level</b></th><th width="350"><b>Requirements</b></th><th width="340"><b>Pop needed / Pop total</b></th>
<th width="160"><b>Speed Factor (Fields)</b></th></tr>
<th width="200"><b>Influence area</b></th></tr>


<tr>
<tr>
<th>1</th>
<th>1</th>
<th>{{Res|12,000|14,000|10000}}</th>
<th>{{Res|16000|20000|5000}}</th>
<th>{{Workers|500|500}}</th>
<th>{{Workers|5000|5000}}</th>
 
<th>4</th> </tr>


<th>1.1</th> </tr>
<tr>
<tr>
<th>2</th>
<th>2</th>
<th>{{Res|14,040|16,380|11,800}}</th>
<th>{{Res|20160|25600|6300}}</th>
<th>{{Workers|90|590}}</th>
<th>{{Workers|2750|7750}}</th>


<th>1.3</th> </tr>
<th>6</th> </tr>
<tr>
<tr>
<th>3</th>
<th>3</th>
<th>{{Res|16,427|19,165|13,924}}</th>
<th>{{Workers|106|696}}</th>
<th>1.5</th> </tr>
<tr>
<th>4</th>
<th>{{Res|19,219|22,423|16,430}}</th>
<th>{{Workers|126|822}}</th>
<th>1.7</th> </tr>
<tr>
<th>5</th>
<th>{{Res|22,487|26,234|19,388}}</th>
<th>{{Workers|147|969}}</th>


<th>2.0</th> </tr>
<th>{{Res|25402|32768|7938}}</th>
 
<th>{{Workers|4263|12013}}</th>
<tr>
<th>6</th>
<th>{{Res|26,309|30,694|22,878}}</th>
<th>{{Workers|175|1144}}</th>
 
<th>2.3</th> </tr>
<tr>
<th>7</th>
<th>{{Res|30,782|35,912|26,996}}</th>
<th>{{Workers|206|1350}}</th>
 
<th>2.6</th> </tr>
<tr>
<th>8</th>
<th>{{Res|36,015|42,017|31,855}}</th>
<th>{{Workers|243|1593}}</th>
 
<th>3.0</th> </tr>
<tr>
<th>9</th>
<th>{{Res|42,137|49,160|37,589}}</th>
<th>{{Workers|286|1879}}</th>
 
<th>3.4</th> </tr>
<tr>
<th>10</th>
<th>{{Res|49,301|57,518|44,355}}</th>
<th>{{Workers|339|2218}}</th>
 
<th>3.9</th> </tr>
<tr>
<th>11</th>
<th>{{Res|57,682|67,296|52,338}}</th>
<th>{{Workers|399|2617}}</th>
 
<th>4.4</th> </tr>
<tr>
<th>12</th>
<th>{{Res|67,488|78,736|61,759}}</th>
<th>{{Workers|471|3088}}</th>
 
<th>5.1</th> </tr>
<tr>
<th>13</th>
<th>{{Res|78,961|92,121|72,876}}</th>
<th>{{Workers|556|3644}}</th>
 
<th>5.8</th> </tr>
<tr>
<th>14</th>
<th>{{Res|92,384|107,782|85,994}}</th>
<th>{{Workers|656|4300}}</th>
 
<th>6.7</th> </tr>
<tr>
<th>15</th>
<th>{{Res|108,089|126,104|101,472}}</th>
<th>{{Workers|774|5074}}</th>
 
<th>7.6</th> </tr>
 
<tr>
<th>16</th>
<th>{{Res|126,465|147,542|119,737}}</th>
<th>{{Workers|913|5987}}</th>
 
<th>8.7</th> </tr>
<tr>
<th>17</th>
<th>{{Res|147,964|172,624|141,290}}</th>
<th>{{Workers|1078|7065}}</th>
 
<th>10.0</th> </tr>
<tr>
<th>18</th>
<th>{{Res|173,117|201,970|166,722}}</th>
<th>{{Workers|1271|8336}}</th>
 
<th>11.5</th> </tr>
<tr>
<th>19</th>
<th>{{Res|202,547|236,000|196,733}}</th>
<th>{{Workers|1501|9837}}</th>
 
<th>13.1</th> </tr>
<tr>
<th>20</th>
<th>{{Res|236,981|276,477|232,144}}</th>
<th>{{Workers|1770|11607}}</th>
 
<th>15.0</th> </tr>


<th>8</th> </tr>
</table>
</table>
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[[File:Faq.png|center|link=]]
[[File:Faq.png|center|link=]]
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'''Why can't I demolish buildings?''' - This menu is only active when you have a level 10 or higher HQ.  If the village loyalty is below 100% you also cannot downgrade buildings!


'''What is the lowest level of HQ''' - A village HQ level can only be reduced below level 10 by catapult. It cannot be reduced beyond level 1.
'''Should I make a church village defensive or offensive?''' - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.
 
'''What is the difference between a Church and First Church?''' - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.


''Why are some already constructed buildings not working!''' - If your HQ is catapulted (or downgraded) below the level required for your other buildings they could cease to function : for example if you reduce the HQ below level 20m your Academy will no longer function.
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Latest revision as of 22:06, 15 December 2019


ChurchMenu.png


The first church spreads religion to the surrounding villages within its influence area. Without a church to influence the troops, troops outside a churches area of influence will fight with a 50% reduced efficiency both in defense and offense capabilities.

Watchtowerhow.png


  • A first church is only available on worlds that have religion enabled in their settings.
  • The first church can only be constructed once.
  • If a first church village is conquered, all the villages inside the conquered first church radius will fight at 50% strength, unless covered by another church.
  • Supporting troops sent from a village outside a church radius will fight at 100% strength so long as the village they're stationed in is religious.
  • The first church cannot be targeted by catapults in a battle. The only way to remove a first church is to noble the village it belongs in.
  • The first church influence area only affects your own villages, not allies or other players villages.


WatchtowerRequirement.png


Village Headquarters : Level 5

Farm : Level 5


LevelRequirementsPop needed / Pop total Influence area
1 Wood: 16000 Clay: 20000 Iron: 5000 5000 / 5000 4
2 Wood: 20160 Clay: 25600 Iron: 6300 2750 / 7750 6
3 Wood: 25402 Clay: 32768 Iron: 7938 4263 / 12013 8



Faq.png


Should I make a church village defensive or offensive? - Taking into account that a church village will use up a lot of population space it is recommended that you make the village defensive or turn it into a scout village.

What is the difference between a Church and First Church? - You can only have one First Church constructed and it cannot be upgraded. If used smartly, you can use the First Church as a fast way of making new caps religious.